Mwo nav alpha. Gator_the_angry_pimp • 13 days ago. Mwo nav alpha

 
 Gator_the_angry_pimp • 13 days agoMwo nav alpha  VGL-A can also be fitted as a decent brawler

Works decently. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. All data transmitted to and from the website is encrypted, and measures are in place to ensure its secure storage. Sometimes the best thing is to just rock out in your WANG in Mechwarrior Online!Build code: go with either the 20% velocity or 40% jam chance option. Tho It absolutely is a brawler. You can do all that with a Thunderbolt 10SE, but only at reasonable firepower: If you're running IS heavies, you'll want to drop some speed to pick up better firepower. As I said above, last game I only saw 2 enemies. It's the fastest clan light with all the xl options. Crusader 5K and 6T also have amazing mounts and jump jets, making for very easy poptarting as well as room to spam SRMs or small lasers to help if you get pushed. There is no denying it is a strong mech, but doomsaying over a high alpha is just wrong. Its mounts are a bit low-slung so you can't hill hump very well, and they are on both sides of the mech so you can't cleanly side-peek either. if you want Locust, I recommend the -1E with 6 Medium Lasers. ) When fielding a UAC, pay attention to the mech's quirks. One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. Posted 28 July 2023 - 04:16 AM. Considering that lasers aren't viable for that, I'd recommend the Archer Tempest, MRM80 + 6 small lasers. ago. u/Alias_Mortis. It's pretty much the same with 4x SRM6, LB20 and just changed out the other LB20 for an Ultra20 due to the RT not having enough crit space. S. You're not going to find an IS heavy that meets all those criteria unless you sacrifice some speed. Then clans came in. 5 Damage each — GHSL = 3 — 25. 8m) 10% range quirk makes a big difference (341m range vs. Unfortunately with the decline of player base and it being more and more outdated over time, I fear it’s finally been taken down. SHC-MI right arm has ammo quirk that really helps as well as the heat and range quirks from the left arm. org) and ‘mech builds from MechDB ( mwo. If you alpha once and wait a generous 4 seconds before firing again, you will have dissipated 9. Great for corner peaking and a 30 damage pinpoint alpha is nothing to sneeze at. As an honourable mention the orginal mechlab used for many years was the one from smurfy: Unfortunatelly it is no longer updated so please refer to nav-alpha if you want up-to-date data. Online MWO reference and mechlab. But I do fairly well in it and have fun. Clans had Stars, IS had lances. This is the strange build I use on my Hangover. The only thing it lacks really is jump jets. isengrim. The alternative would probably be something like this: bl-7-knt-l [mwo. Hello guys, I need a help/tips with creating my first build. com (Tierlist S thru A are completed and updated with all. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. It's quite good with 4xLPL and ECM because the hardpoint mounts are so well-placed. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. That's because many MWO maps have the ambient temperature just a few degrees up and below 0 °C, i. ago. Generally Gauss without lasers for backup is going to feel pretty under-gunned on a medium. Typically, MRM-heavy or exclusive mechs are ones with torso mounted missile hardpoints. 5 when Splash is included) Damage Limit ( It has a Splash. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. ~This technique is only for extremely ammo-starved builds. High mobility is a huge plus when playing with heavy lasers. Yes you can alpha for 90% heat, though most of the time you want to shoot 2 top HPPC + 1 to sustain better DPS. Nothing has changed since 2019 that needs then to be updated. 1. hint hint mechdb devs. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. Just pick a medium that calls to you and check the weapons that it can use, given that those are weapons you want to try and use, after that you can decide more things as you got the basics down. com) offers a breakdown of your total potential damage for each ammo based weapon you have equipped, including number of salvos. Register now, and join us on our discord for more MWO goodness! And above all, enjoy the site!Hag/20. CDA-2B is better at shooting down UAVs, but the pitch of Cicadas is huge after all, so you won't face this problem with the 2A a lot either. High mobility is a huge plus when playing with heavy lasers. EZ farming. Single Heat Sink: Dissipation. Battlemaster with a 400 engine and speed tweak can do 87. Mad cat mkii is good? : r/mwo. I already have warhawk, i was going to buy Timber Wolf First and later the mad cat but he is with 50% of discount, so mad cat is worth to buy? TimSimsalabim 2 yr. Hvy lasers have a long burn time and require more exposure to the enemy, so being able to quickly re-position during cooldown and strike from an. edit bw or 6r can go 2erppc+2lightgauss alpha This build is probably the best for the current meta indeed. Fun answer: If we have to keep the highly predictable map voting faux feature that unnecessarily draws out the loading time, then allow us to gamble c-bills and MC on what map and mode wins the vote. isengrim. Choose your engagements wisely (ie, bully isolated mechs and keep the enemy guessing where you will be in the next second) and you will be the bane of the red team. sorry for the long absence, MechDB is back with an all-new 2. Micro Gaussvomit COU-C: A bit on the slower side for a lightmech, but able to easily punch up with it's respectable 47. isengrim. You can also sort of make an atlas-lite with an ac 20 etc and some. com (Tierlist S thru A are completed and updated with all new mechs and such. Currently I'm using the 3 erll build and it just feels bad. isengrim. Vote. Systems: Command Console / Beagle Active Probe / Laser AMS. nav-alpha. Mostly I mean ac2 boats or stuff like 2x ac10 rifleman. Roughneck 1C - ac20+3 x 6srm6a. They sport 2 energy hard points on each leg, that require a "second pilot/gunner", to operate, and in MWO there isn't that kind of A. Usually either 3 PPC (or 3 LPL) + 10 ERuL for trades or 2 LPL+6SPL+6ERuL for brawls, the latter being my favorite build by far. Display results as threadsThe 7R, with 7 medium lasers will be interesting, right up until you lose the right arm/torso. Downgrading to LB-10X and adding a couple of cERMLs will give you less alpha, but more sustainability (3. Newer Than: Search this thread only; Search this forum only. Take Heat Containment and you can alpha it all. ReplyFor your armor, the green value is already added to the gold value. 700 something in a raven 4x. ago. MWO has an active and organized player run competitive scene. 3 AtO instead of 2. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. isengrim. Here are some builds I'm planning on trying out. 17K subscribers in the OutreachHPG community. nav-alpha. For me, it's all about winning those trades every time I poke from behind cover. 0 - BETA view changelog Equipment menus in the Mechlab are now collapsable. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Point would be to use the jump jet quirks on it to be a pop-tart sniper. User mechbays, custom theorycraft, equipment tables, (some) mobile support, available now at mwo. 5% heat for 3% pulse laser duration and 10% cooldown, definitely seems worth. First guy was a heavy. 4. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Fast at baseline plus 140+ with masc. 70 pinpoint alpha strike, virtually no. nav-alpha. 655 posts. MRMs are spread damage, so the alpha is not the same as pinpoint alpha. Register now, and join us on our discord for more MWO goodness! And. Sep 30, 2021 Should probably get the Twitter up and running again. I did this because it's not clear when MechDB 2 will support mechcards (the iframes / build summaries that. SR-2: Ballistic Cooldown -10%, Range +5%, Laser Duration -5% SR-3: Missile Range +10%, Heat -5%, ATM velocity +20% SR-4: Heat -5%, Velocity +15% SR-6: Clan ERML HSL +1 SR-7: Cooldown -7. Something that you might want to add regarding ammo, is that mech db's mech lab (mwo. nav-alpha. For mid-range energy builds, I like to have a higher alpha strike. First I gotta say, I'm a filthy casual, I refuse to do homework in most games because I want to learn things organically. Non laser stealth mech builds : r/mwo. Clan ATM had major changes, basically losing its IDF (Indirect Fire) mode, aka shoot over the hill. After saving a build, the saved variant will appear in the page title and browser history. If they do land a hit with lasers or missiles moving will spread out the damage between your components. Please consider donating to show your support and keep the site running. nav-alpha. nav-alpha. GuaranteePurple4468 • 1 mo. I bought Annihilator-1p and these two weapons are a big disappointment, I leave the game with 40-50 damage even after shooting the enemy a lot. Built in Artemis makes sure most of that hits one component. Yeah OK you have to stare for a split second, but Jesus you're in a 35 ton Light. PS you can put 5 ERML in the UAC20 one instead of 4 HML and that's pretty good too. 74 So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. I tried a Stalker, but it felt so slow and was awful with hill climb Stalkers are a bit of an acquired taste, for sure; they're not fast, they're not the cutting edge, they just keep coming. Well, MRMs are only Inner Sphere tech so you can't use a Clan mech. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. 5 Damage each — GHSL = 3 — 25. If you run MRM60 on a Quickdraw IV4 that's good alpha on a heavy. A little tougher for new players. 7 alpha strikes until overheat. )Pretty much. Ilostmycactus Aug 11, 2022 @ 10:27pm. 42) of that heat so you have a net of +6. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. isengrim. I think pop tarting with the shorter burst time HAG20's is easy enough. 0 website. Nightstar UACs: [mwo. All rights reserved. Smurfys was a revolutionary trailblazer that defined the baseline for what online mech builders should be like, but its age is really showing and old yeller might be on his last leg. Ferro doesn't provide more protection per point, only more points per ton. Madcat II Dakka: [mwo. I think some of those mechs may be challenging to do well in if we are excluding clan mechs and weapons with ammo. . Clan Laser vomit (like a hellbringer) is likely the best option (mad IIC is another good mech for that). lack of JJs hurts a lot 14E variant makes for a good baby Executioner. But on an Atlas MRM40 just doesn't cut it. Cool shots are mandatory. LBX10 is crits, sure. by lammaer. ago. 2. org) and ‘mech builds from MechDB (mwo. Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. . org mwo. Welcome back to MWO! LRM behavior remains unchanged both for IS & Clan per se. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. nav-alpha. Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. Join the discord for updates. Downgrading to LB-10X and adding a couple of cERMLs will give you less alpha, but more sustainability (3. If you are going for long range shooting, I could see the velocity option being very helpful. 68) heat compared to the last time your fired. Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. I think swapping the left arm for NVA-B would probably be better though. The better option is to keep it and buy more mech bays if you are able. Set up variant inheritance for omnimech set of 8 quirks. Nova Cat B, 6xLRM15+TAG. But the PXH-7s has many advantages: The Phoenix Hawk is faster/more agile with MASC (143 kph vs. Rookie. . How we got from Before to After mech layout, as below: 1. Only bad thing it is Orion with not so good arms. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. com] Handheld mech that requires little in the way of thinking. All trademarks are property of their respective owners in the US and other countries. 0 website. 5 kph); even without MASC the difference isn't that big (117 for PXH vs. #mwo #mechwarrioronline #battletech Fafnir Juggernaut Build Showcase | Mechwarrior OnlineBuild :. Can fire four of the things at once which is 2 more damage than a dual ERPPC and 2 tons lighter. by Affectionate-Fig-394. When you put your torso deep down the opponent may shoot not only your ct, but even opposite torso. Pir 1 and the laser options are still good. 3) and flexibility in engagement range. Hvy lasers have a long burn time and require more exposure to the enemy, so being able to quickly re-position during cooldown and strike from an unexpected angle is important. Armor: 138 Clan Ferro. So the Double heatsink build dissipates more heat per second but will overheat in 3. It's not very common. nav-alpha. 4 alpha strikes as opposed to the single heatsink build which dissipates less heat per second but has 4. nav-alpha. As I said above, last game I only saw 2 enemies. Ace Of Spades; 6,969 posts Posted 08 November 2021 - 12:38 AM. MRMs are for doing less damage but from further away. 5: 1. With 3LPL it's only a 39-pt alpha, and there is the ghost heat issue to manage. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot…For example The wlf-2 largely does the roll just flat out better without ecm with ~20-30 kph faster, almost the same armor, smaller size, more agility and its going to alpha ~2 more times before reaching the heat limit. Yo! I play with heavy lasers quite a bit. was not implemented. My current statistically best medium is a 6 MPL Nova. Overall has about the same heat efficiency but has a stronger Alpha and more Armor. SHS now raise your heat cap higher than DHS. Is anyone else having issues using the mwo. com]), but the disparity's not huge (even the brawlers are like 20 max DPS). Which of the hero mechs do you recommend to arm with SNPPC, pulse lasers, machine guns or SRMs?So I picked up the Nanuq as my Hero Mech during the event, and I'm looking for more builds to run on it, or with Warhawks in general. Here are a couple builds you might try. Register now, and join us on our discord for more MWO goodness! And. Can you imagine if MWO's GUI didn't lag every time you clicked anything, was organised sensibly, it didn't take 5 clicks to get to anything and, dare I dream, didn't halve your framerate in-game?I'm guessing no, that people would say you should either boat more sustainable MLs or MPLs or bump up a group of HMLs into an HLL. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Roughneck 1C - ac20+3 x 6srm6a. 1: Keep moving. MWO has gotten to the point where exclusivity really doesn't and shouldn't matter, plus you have people putting MWO Packages into MW5 and there's not a lot of issue with it. (Which they do annoyingly often. c) Click on the HSL quirk you are looking for. Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. 5 (34. I am now an assault backstabbing menace who can punish any lonely mech in the backlines, but also brawl with any single light mech. org) and ‘mech builds from MechDB (mwo. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. Serious answer: Instead of figuring out how to make the loading time useful, let's reduce the loading time by getting rid of map voting. Currently I'm using the 3 erll build and it just feels bad. The others are mostly ballistic focussed, which is kind of a hard sell on a 45 tonner. Smurfy was truly a service to MWO players. 8kph) tossing in another heat sink allows for. Noooot a fan of the grid iron buuut lets see. Anything worth going back for here? Anything new?The heat build-up from firing until full jam bar is about 80%. max vent calibration and lift speed, though they're. nav-alpha. There's a player run contest for highest damage in an Atlas running right now, the point leader is like 1700 damage and 7 kills. com). nav-alpha. MWO Comp is pleased to announce the details of the 2023 MWO Comp Championship Series (MWO CS), a worldwide competition that will determine which team is the strongest MWO team in 2023! A collaborative effort between MWO Comp and Piranha Games, the Championship Series is designed to serve as the true end game for. 5MPL+2ERSL - MPL skirmish alpha This is the MPL build. It. Tornado_XIII • 2 yr. I never found much that I liked, so I decided to build around the rotary autocannon. The INC 5 can do 2xHLL 4xLMGs while moving at 146-153kph depending on if. ER mediums with base mech quirks have an optimal range of 420 meters, but are able to hit up to 840. Inner Sphere Assault Atlas AS7. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. Second mech I saw was a medium, Alpha strike deleted him. Now that MechDB 2. 3) and flexibility in engagement range. But imo if you want to run LBX10 then either you run multiple (Cyclops Slejpnir) or use weapons that match their cooldown. I ended up. Register now, and join us on our discord for more MWO goodness! And. Javelin with medium laser +1 quirk is my favorite light mech. 310m, w/ full range tree)I think medium mechs are a good starting point for beginners to get use to the movement system and weaponry of mechwarrior. com). HMN-Any Dakka - Yeah, yeah. MRMs are spread damage, so the alpha is not the same as pinpoint alpha. Gained 0. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. Awesome 8R, 4xLRM15+TAG, Artemis optional. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. 25: 480: 960: 0: 3. Rifleman IIC with the LPL +2 quirk is a great fire support mech. 0 has the majority of its features built in, but some are still in progress and the site is a bit rough around the edges. Master Warrant Officer. You can also change the Heatsink for a CAP. The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). If this works, that will be amazing. com). More armor, ECM, JJ and bursts a little harder with more heat capacity than Scorch. Maybe I made it during launch and it wasn't really stable at the time and I put it on the shelf - for about ten years. Looking at my other Light mechs, the only ones to hit that are my Wolfhounds and Urbies. ago. HAG50 looks nice too, but the slightly different cooldown will be annoying, and the longer burst of the HAG30 might make pop tarting more difficult. Keep in mind that because of the high extent of refits possible in MWO, lore/kitchen sink builds are rarely viable and optimization around specific engagement style rules the battlefield. Does anyone know how to add hand actuators in mwo. Might be a dumb question, but is there a place to find (L) variant hardpoints quirks etc? I joined in 2020 so am not familiar with many Loyalty variants. Great hard point positions, extra armor (bit like the urbie) to trade a few hits and still quite fast. Register now, and join us on our discord for more MWO goodness! And. ; the obscurity of the Atlas is depressing. But a month or so ago a friend of mine said "hey, let's try this out. org) and ‘mech builds from MechDB ( mwo. d) Voila! You can now see which mech chassis/variant has the HSL quirks you are looking for! Note: Some of this OLD MechDB website HSL data had been contaminated with early 2021 Cauldron HSL changes. Fire+hide. com ). Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. A single JJ can sometimes make the difference between getting your missiles to clear low obstructions, especially the arm mounted launchers. A rotary ac5 and 2 med lasers. 5xERML. Energy is low mounted on one arm, but the missiles are all grouped together very high by your cockpit. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). but smurfy still had a lot of mech and weapon stats (likely out of date) that mechdb hasnt really implemented yet. LBX10 is crits, sure. 3: Aaaaand Union dropship battleground. My workaround has been to copy/paste the desired armor value into the field. Many Units both competitive and casual recruit out of the MWO Comp Discord server which can be found here: ReplySniper Heavies: The Warhammer 6R is a classic, and it can mount 2 light gauss and 2 erppc. The other popular one is the 27W. Gonna give you 1. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. I think some of those mechs may be challenging to do well in if we are excluding clan mechs and weapons with ammo. #10 justcallme A S H. 42 H/s. Black Lanner Omni’d with ecm and 6 er mediums is fun. The ultras are good for medium range but need you to lead with aim. I cant put more than one AC on each arm, but I see online builds with 2 ballistic hardpoints on each arm?SKILL TREE ADJUSTMENTS. you can fit 2hll and. Less Armor = Less Survivability. Here are a couple builds you might try. com] The lasers are optional, you can put in a TAG against ECM, or bring a Clan Active Probe. But that's not to say that you can't make builds with multiple weapons system that actually are effective. Wonder if any old timers are still on here? HBizzle trying to get back into the game. Hbk-iic's are a glass cannon. nav-alpha. I use this site to find my ECM. ERLL builds with it are not worthwhile. Grimmechs has a decent list. MechWarrior Online. While most veteran player would prefer the S variant for the Jump Jet in the CT, the Prime isn't bad per say as you get that +5% heat dissipation quirk and the extra ton for another heatsink with +3 more CT armor. 1. The LB10s are relatively fast cycling, the SRMs are slower to cooldown. ago. "All you need is a flea with a couple machine guns. But on an Atlas MRM40 just doesn't cut it. At least to me. Assume the role of an elite MechWarrior, piloting powerful BattleMechs, fighting for supremacy over the Inner Sphere. NotFrankZappaToday • 8 mo. EZ farming. Main question. You can run a lot of different builds on it but it is squishier than some due to its size and the torso pods. Stripped CT armor in 1 shot and took him deep into red structure. For me, it's all about winning those trades every time I poke from behind cover. 1. . Sure this is a useful tier list, but in PUG games other Mechs can also shine. I'm partial to skirmishing at medium range. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Checked my SHoppers Drugmart, and local Magazine shop. downgrading to a 200LE (64. The roughneck is another great brawling mech, with better mounts than the orion. Hold one button for charge, then release the button for gauss rifles and hit the ppc button at the same time so both gauss and ppc will fire at the same time, hitting the same spot for max pinpoint damage. Otherwise, ammo and armor as suit you. MechWarrior Online™ Legends is a tactical, 'Mech-based online shooter set in the vast BattleTech Universe. RoboTrotsky • 10 mo. Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty. 0 would be back up soon!)Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. ago. Are these two weapons really horrible, or is there a right. Matchmaking is being done +/- 2 Tiers of your own. GrimmMechs. Yo! I play with heavy lasers quite a bit. Boundary Bay Airport was acquired by Alpha Aviation under a lease with the City of Delta. I think Fafnir is the most popular, but its hit boxes are ridiculous. I recently purchased the Cyclops sleipnir because I saw many on various sites saying it was good. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. Honestly, it probably is. Maybe people mean specific builds are good with it because the default build seemed horrible. He also regularly updates it with announced mechs, so mechs that haven’t even been introduced are on there for theory crafting. Engine: Clan XL 170. But perhaps there could be one variant that was even more tanky. AS7-D: Ballistic cooldown, Ballistic weapons velocity quirks! b ) Look for "HSL" quirks the lower-left hand side. PGI even gave 3*AMS-capable NVA-S(C) Nova for free. I would hesitate slightly to recommend that Mad Dog build if they are newer, simply for the rage-inducing factor of watching half your AC20 shots splat in to the terrain in front of you because 'holy fucking shit, is that mounted in my arm or in my godamned foot?!'The Splat Dog might be better, both for ease of use and teaching ghost heat management. CRD-6T is great for up close and personal engagements with 2SNPPC and sml. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). isengrim. Back to top. Victor 9B- AC/20; 2 x SRM 4; 2 Medium lasers light Engine Jumpjets are important as an ambusher. Snub-Nose PPC — 8. Tonnage rounding behavior in Mechlab has been altered to be less confusing for the final ton. Flea 17 is one of the best lights in the game. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Missing Info (But hey, this is Alpha version, to be expected!): ~Jump Jet info ~I wish that the Mech Table View 's right hand side also shows the mech quirks, that would be very useful!This is an old debate. Large X pulses feel like they really need a buff, their DPS is only barely above a normal large pulse laser. SRM6's and MRM10's take up the same number of slots. A teammate got him with a medium laser before I could shoot again. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Military,. You may. It's a pretty spicy boy, you don't wanna alpha strike too much, but that's how you get the most damage. Problem: Even though there are 2 hardpoints on the shoulder, it always forces one HLL into the shoulder and one lower down on the torso. Totally agree. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). It can pretty much forgo artemis as well as you can close in on enemies enough, giving you more weight for other stuff. You can cool down as needed between shots like that. It. Energy is low mounted on one arm, but the missiles are all grouped together very high by your cockpit. Alpha heat is 16. Gotta peek/etc rather than get into a staring contest lol. Keep.